Saturday, October 22, 2016

The Replacement Of Heroes By Robots

            Heroes are a very important part of every society.  They act as a focal point for the members of a society to be inspired to do special good things with their lives.  Most of the time, heroes are thought of as individuals who save other people from danger.  Wartime generals and wartime civilians, as well as ordinary people who go out of their way and sometimes risk their lives in order to save others from danger.  Some real-life heroes are heroes, not because of feats of physical protection, but because of their work in some special peacetime activity: sports, the arts, the sciences, the intellectual world in general, government, law, community activism, social work, and business.  These are all areas where those who excel can act as an inspiration for other people, and thus become their heroes.  There are also mythological heroes: imaginary people who, in the stories of polytheistic religions, interact with gods and frequently perform amazing fantastic feats.  There are folk heroes who are real people that have performed important feats in their real lives, but who frequently have their life stories stretched and amplified into legendary proportions.  Then there are fantasy heroes that aren’t real people and aren’t attached to any community religious beliefs.  Fantasy heroes are entirely fabricated by one or more writers and frequently have unusual superhuman abilities.

            The one thing that all these heroes have in common is that they are, at core, human.  Of course, one may say, they are human.  What else would they be?  Actually, it is true that we sometimes ascribe the term hero to dogs who save their masters from different catastrophic situations.  Mostly though, the term hero has been reserved for humans.  Nevertheless, in our modern age, other complex behavioral entities are being developed to do some beneficial, even heroic tasks, for humans.  In the online magazine, New Atlas (Gizmag), there is an article about some very interesting robots that are being developed to improve human health.  In the article, “World’s first ciliary micro-robots could change the way we take medicine” (9/19/16) by Lynda Delacey, we learn that some South Korean scientists have developed some super fast-moving micro-robots that move directly through the blood stream to bring medicine to those organs for which the medicine has been designated.  No more concerns about an overdose.  No more concerns about systemic reactions to the medicine like nausea or like debilitating the immune systems.  These micro-robots eliminate the protective reactions of the body in dealing with foreign chemicals being introduced inside it.  These micro-robots, that are the size of paramecium and that have methods of transportation similar to paramecium, are carrying out the heroic task of configuring the delivery of medicine to a patient in such a way as to eliminate harmful side effects.

            The micro-robot discussed in this article is an improvement over previous micro-robots because of its speed, its range of movement, and its potential to carry payloads that weigh more to the organs targeted.  After the micro-robots have completed their mission, South Korean scientists plan for them to simply dissolve.  Self-immolation after they have carried out their noble cause.

            What these micro-robots are doing is taking a difficult journey in a human body in order to improve that human’s health.  Preventing a secondary reaction in the body, which reaction can sometimes be as bad as the original health issue.  Preventing the body from turning against itself.  But the journey of the micro-robot has an element of a soldier carrying out a mission behind enemy lines during a war or a relief convoy bringing supplies to civilians during a war.  Perhaps, soon we will have robots that can perform tasks like this.  Robots that carry out secret missions for armies where most or all of the soldiers are robots.  Robots that lead relief convoys of self-driving trucks to bring supplies to civilians that are trapped behind enemy lines.  Tasks that have traditional elicited great admiration in bystanders who have observed them.  Tasks that have frequently led the people who carry out these tasks to be called heroes.  Performing extraordinary tasks for the benefit of people.

            But robots tend to routinize tasks.  And in so doing, robots tend to trivialize tasks.  All the glory will leave a heroic task when robots do it, precisely because they are simply programmed to do it.  They have no choice.  They lack a coherent sense of self to help them to make and refine decisions that are unique to their particular life situation.  A heroic task is considered heroic precisely because a person chooses to do something that is unusually good, often at great risk to himself.

            A decision to perform a heroic task is not simply based on defined discrete signals in a brain telling a person that a certain task is the appropriate task to perform under certain circumstances.  This is because a person is not a machine, and there are flowing blendable continual intangible elements that have to be present in his nature to perform a heroic task, and, if they are present, they have to be primed for action.  This is why, in real life, there aren’t many heroes.  And because there aren’t many, this is why heroes are so valued and cherished.

            Heroes are always putting some aspects of their being at risk.  If not their lives, their reputations.  Cultural heroes put their reputation at risk.  Many artists, composers and writers were laughed at and berated until later on in their lives or after they died, and only then were they appreciated.  Many inventors were laughed at in the initial trials of their inventions, until the inventions became convincingly successful.

            A robot does not have the kind of coherent sense of self to maintain a consciousness that can make heroic decisions.  But as modern technology puts order in the world and makes life more frictionless, there seem to be fewer and fewer situations where heroic decisions are required.  More and more conflict situations either occur anonymously with suicide bombers or remotely with air strikes and drones.  And most people today are too numb and jaded as a result of the sensory distortion from modern technology to either make significant cultural innovations or to be impacted by them.

            But robots are not heroes.  Micro-robots may soon be able to get rid of a lot of human discomfort by regularly getting rid of the side effects that the medicines that they carry to their target organs normally bring.  But by bypassing the global defenses of the human body, they are, in effect, shutting down the integrity of a body’s response to protect itself against foreign invasion.  If an immune system is debilitated, it is because it is in the process of defending a body’s integrity.  And ultimately the integrity, the coherence of a person’s sense of self.  The immune system may become debilitated from the delivery of certain medicines, but the sense of self may become strengthened.  In effect, a person becomes his own hero.


            Probably, there are many readers who feel that temporarily losing control of one’s body and not becoming a hero is a small price to pay for getting rid of the discomfort produced by many modern medicines.  And in today’s world, anything that helps to relieve a person of the terrible side effects of these medicines is considered a real plus.  I am only trying to point out that a very important if subtle price will be paid by people who resort to micro-robots to relieve themselves of the discomfort that comes with certain medical treatments.

(c) 2016 Laurence Mesirow

Friday, October 14, 2016

When Things Start To Happen In Life

              Causation is an area of thought about which there has been much discussion in philosophy.  It has been sliced up into different sets of categories for different philosophical approaches.  I am interested in causation, because the way we implicitly approach it today determines a lot about the way we view humans and the way we treat them.  So, for our purposes, a new set of categories will be presented here hopefully to shed some new light on human interaction in modern technological society.

            Something is a defined discrete cause when a causal agent neatly impacts the recipient of the effects.  When a bunch of kids are playing baseball in someone’s backyard, and one of the boys accidentally throws a ball through a neighbor’s window, that is an example of defined discrete causation.  The kid who threw the ball is the causal agent of the broken window.  The neighbor is the recipient of the effect.  He is the one who has to deal with the broken glass and with replacing the window.  The causal action is one way.  That is, there is no reciprocal causal action going from recipient to agent that overlaps with the initial causal action.  The neighbor may come outside and scold the kid for being careless, and the neighbor may even try to collect damages from the kid’s father.  But these would be two separate processes that occur after the kid threw the ball through the window.  We are dealing with distinct processes, each of which leaves its own distinct impact on someone.  And within this causal process itself, one person is definitely the agent, and one is definitely the recipient.  And, within this causal process, only the agent is a maker of imprints.  He makes an imprint on the recipient of the causal action, but he also makes an imprint on himself.  Such an imprint, even from an embarrassing action like breaking a neighbor’s window, helps the boy to feel alive.  It becomes a part of the narrative of his life.

            A defined discrete cause is what is usually thought of when experimental scientists are looking at the human field of experience.  The idea that most of what happens in the human field of experience is determined by defined discrete causes is appealing, because it means that human actions can be more easily controlled and manipulated.  And by extension, if the human field of experience can be reconfigured such that most of the human actions in society are defined discrete cause actions, then humans themselves become more susceptible to control and manipulation.

            A flowing blendable continual cause is much more difficult to control and manipulate.  In this causal situation, an agent triggers a response in a recipient or recipients, before he, the agent, is finished completing his causal action.  The response of the recipient impinges on the agent in such a way that it shifts the direction or quality of the agent’s action.  Which, in turn, can affect the direction and quality of the recipient’s response and so on until both the agent’s action and the recipient’s response are completed.  This action and response system accounts for most of the social encounters that people have in everyday life.  It also accounts for many automobile accidents, which is why it is often so difficult to ascribe the degree of blame of each of the parties involved.  In situations like this, the lawyer of each party will try to make the accident appear to be a defined discrete cause accident caused by the other party.

            In flowing blendable continual cause actions, both persons are in truth agents and both are recipients.  Each person is making an imprint or imprints and each person is receiving an imprint or imprints.  There is a blurriness, an imprecision to a flowing blendable continual cause action system, because both the agent and the recipient are initiating flowing, blendable, continual actions that tend to intermingle with and blur into each other.  At the same time, this kind of action is the foundation both of strong bonded relationships between individual humans as well as sustained conflict relationships.  Without these flowing blendable continual cause action systems, there would be no friendship, no romance, no family, no community, no society.  There would also be no disputes, no feuds, no rivals, no enemies. In short, there would be no meaningful life narratives.

            Finally there is an infinite continuous vacuum cause which is when a causal agent ceases to impact in anyway on a recipient with whom he was previously interacting, and this leaves the recipient in a social vacuum with regard to this causal agent.  Indirectly, the causal agent does make an imprint on the recipient by not making an imprint.  It is a generic imprint of numbness that ultimately affects the agent as well as the recipient.  As people increasingly start to unconsciously configure their life activities in terms of defined discrete causal actions, they lose the capacity for the bondedness with others that comes in the interactions stemming from more flowing blendable continual cause action systems.  In general, connecting with others for defined discrete purposes like taking a course at college, working at a job or having casual sex is simply not enough to allow a person to sustain bonded relationships with others, and people start to slide away into psychological vacuum states, withdrawing from others into numbness.  Defined discrete cause activities create relationships that are contingent and instrumental and these are ultimately very fragile relationships that, when they are a person’s almost exclusive connection to the social world, lead to a feeling of emptiness.  And when this is primarily the kind of connection people have to offer one another, people contribute to leaving each other in a psychological vacuum, even when they are not purposely sliding away from and ceasing their connection with each other.

            A world of increasing defined discrete cause behavior is certainly one that reinforces the ideas of many social scientists today.  But it is not so much that their ideas and beliefs are true for human nature in general.  And yet social scientists today frequently assume that the behavior of human beings living in modern technological society is somehow true for all human beings throughout human history and in all human societies including preliterate and more traditional ones.  Except for cultural anthropologists, they do frequently seem to operate on the assumption that the results they come up with in their experiments and observations are true for humans regardless of period or place.  And if defined discrete cause behavior is assumed to be the universal dominant behavior, then it gives these social scientists the right to break down behavior into its component parts: into the causal behavior of human agents and the distinct response behavior of human recipients.  And then, clearly understanding these defined discrete human interactions that they have helped to configure, social scientists can control and manipulate human behavior, in schools, in work and in large social institutions like community groups, clubs and churches.  And people in marketing and advertising can control and manipulate people in terms of the purchases they make.

            This belief that all human behavior can be found to be fundamentally defined discrete  behavior ultimately stems from the mirroring and modeling created by modern complex machines, computers, and, of course, robots.  And this is because the behavior of these modern advanced machines is primarily defined discrete cause behavior.  Yes, some modern machines are created for complex interactions with people. But however complex the interactive behavior, modern machines still operate on the basis of defined discrete shifts in responding to humans and to external world situations rather than more flowing blendable continual shifts.  However small it may be, there is always a period of time separating one shifted piece of behavior from another when dealing with machines.

            Seeing human behavior from the perspective of defined discrete cause actions is just one more way to understand how modern humans have been influenced by an increasingly complex and pervasive modern technology.  Yes, understanding defined discrete causation has helped us to solve many important problems that have faced humanity in the external world.  But not everything operates primarily on the basis of defined discrete causation.  Including the human mind and human relationships.

(c) 2016 Laurence Mesirow                                               

Smart Devices, Dumber People

            The word “smart” has taken on a whole new meaning in the age of digital technology.  It used to refer to a quality of intelligence exercised primarily by humans, but also by higher-level animals in general.  Now it is being applied to certain higher-level machines.  The machine with which smart has been most commonly associated is a modern phone.  In this context, it means the ability of these phones to perform multiple narrowly defined discrete functions and, in so doing, eliminate the necessity to carry around multiple devices, each of which would be performing a separate function.  A smart device denotes competence, but it also implies convenience.

            Getting back to a premise that has remained pretty constant throughout the existence of this column, people gradually become what they use when it relates to complex behavioral entities.  And there is definitely a danger of people beginning to unconsciously model themselves after the smart devices that they increasingly can’t live without.

            An important thing to emphasize about smartphones is that the many different functions that it can perform are distinct from one another and are only grouped together for purposes of convenience.  This idea of creating a grouping of different functions is now to be found in a smart bottle.  In SmartBrief, an online business newsletter, there is a discussion of the Hydra Smartbottle (“Hydra Smartbottle supplies water, music and light” [8/15/2016]), which, as the title partly indicates, not only provides water, but is also “a music device, charger, bottle opener, storage unit and light source”  What makes the device smart is not that it does any single task that indicates complexity or profundity, but that it does several different tasks that one does not normally think of as being able to be performed by one single machine.  Nevertheless, these different tasks can be used in the same life situation.  One can imagine a situation where one is sitting outdoors at night.  One is drinking water, listening to music and lighting up one’s surroundings.  In doing this, one is using a device that is temporarily transformational to one’s field of experience.  A smart device like a Smartbottle is experientially transformational rather than simply task transformational.  It not only changes the way we achieve goals through  defined discrete activities, but it also changes the very way we experience our grounded connections to our external living environment.  The device tears apart our grounded field of experience, which we normally experience as a unified whole, and turns it into a bundle of defined discrete processes, each of which can be acted upon separately and manipulated for our individual purposes.  Our sense of personal agency over different life processes becomes more unified even as our experience of our field of experience becomes more broken up.

            From another perspective, having many tasks tied up in one device means that there are no experiential spaces between the carrying out of these different life processes.  It’s not like one has to put down one device appropriate for one life task and pick up another.  It is having momentary spaces between the use of different devices that allows a person to unconsciously recognize that his own personal agency from his own coherent sense of self is what holds together these life tasks.  No matter how advanced and sophisticated some of these tasks are, when they are carried out by separate devices with separate functions, a user still becomes aware that his consciousness and his will are what generate the fulfillment of these tasks for his purposes.  His consciousness and his will are the unifying forces behind the activation and the completion of the tasks that correspond to these different devices.

            So what will happen if we start making other collections or bundles of solutions for life need and desires and put them in other smart devices.  This is different from the internet of things where truly complementary tasks are made to coordinate together through the exchange of data.  The tasks in a smartphone or SmartBottle, although bundled together, do not necessarily complement each other in the same way.  The tasks from smart devices are juxtaposed together, but do not necessarily coordinate with one another.  They are bundled together, but they do not form a coherent task grouping.  There is no exchange of data to help them to perform together.

            One can say that rather than participating in a task pattern in the way that devices do in the internet of things, the processes in a smart device participate in a life rhythm pattern.  These functions, although not intrinsically connected, are functions that can smooth out the friction during the course of a day and add comfort and pleasure.  With all of these functions in one device, a person can be tempted to say, “Let the smart device take over many of my needs and desires.  I don’t have to spend much time thinking about strategies for satisfying myself, because much of it is here in one device.”

            One no longer even has to deal with the traditional life friction that used to exist of finding, setting up, and using different devices for different needs.  A traditional moral perspective would say that these devices make us lazy.  I would rather focus on how these smart devices encourage us to give up our sense of control, our sense of personal agency in our daily lives.  Smart devices are one more step in our giving up the opportunity to make decisions that lead to our feeling fully and vibrantly alive, to our making, preserving and receiving imprints, and to our preparing for death through a surrogate immortality of our making.

            Perhaps, one might say, that we have had something similar to smart devices in the Swiss Army knives and their imitators that have been on the market for a long time.  But a Swiss Army knife is used in situations where one is doing things, producing things, making imprints. Even though it bundles tools, this is offset by the fact that it facilitates active participation in the external world.  It facilitates stimulating our senses of self to create strategies using the tools in the Swiss Army knife to solve practical problems in the external world.  With a Swiss Army knife, we are acting on our living environment.  A smart device, on the other hand, deals primarily with consumption, makes us more passive, creates its own mediated living environment.  A Swiss Army knife helps us to be in the external world, while a smart device helps us to withdraw from it by creating new mediated fields of experience (smartphone apps) or by taking friction out of normal consumption life activities through the bundling of activities and thus weakening our connection to the external world.

            Making life too frictionless definitely has its downside.  Is it possible that eventually, everything will be done for humans either through the complementary tasking of the internet of things or through the bundling of all sorts of life tasks through smart devices?  On one level, that might sound like a life in paradise.  People could sit around all day watching their technology take care of all their needs.  But people need to make and preserve imprints to truly feel alive and to prepare for death.  Lacking the opportunity to do this because technology does so much, and feeling too numb to change things, eventually the expanding out of the influence of this consumer technology could lead to people experiencing modern life as a life in hell, a living death from which there is no easy escape.
© 2016 Laurence Mesirow 

Becoming A Ghost Of Oneself Through Technology

            One of the newest technological rages today is Pokemon-Go.  Young people use the GPS on their smartphones to go out into the external world to find virtual creatures called Pokemon that they capture, train and then send to battle the Pokemon of other trainers.  It would appear that it is the modern world’s answer to an exciting adventure in a living environment that is making life increasingly routinized for the vast majority of people.   Routine from pre-kindergarten to college and graduate school is primarily what gets people good jobs.  Yes, it is nice for a student to have an unusual hobby or a year abroad in college, as long as the hobby and the time abroad don’t represent too significant a chunk of the student’s time, energy, or state of mind.

            A Pokemon represents adventure without risk.  The trainer himself is not in battle nor is an animal he cherishes.  Rather, it is a virtual entity that exists but doesn’t really exist.  There is no possible organic perishability if something happens that the Pokemon loses in battle.  There is no organic perishability, and, by the same token, there are no organic imprints made and preserved on the surfaces of the person’s field of experience in the external world.  The whole narrative of the Pokemon adventure is a ghostly vacuumized adventure that numbs the person as he participates, because he is immersed in virtual reality.  This is different from a true adventure in external world reality, which causes a person to feel vibrantly alive and leads to meaningful organic imprints which can be preserved in the memories of the people that surround the adventurer or even sometimes in artifacts like documents and books.

            To the extent that a person gets pulled into a vacuumized adventure with Pokemon, to that extent the person gradually and subtly becomes vacuumized himself.  There is already another technology-generated situation where a person becomes a vacuumized entity.  This is when a person translates himself into an avatar for purposes of getting involved with computer games or Internet forums.  The avatar is the computer user’s virtual representation for purposes of his participation in different cyber-processes.  But as the computer user uses his avatar, he subtly becomes influence by it as he would by any complex behavioral entity.  The avatar mirrors him and becomes a model for him, and slowly but surely the person becomes avatarized.   He becomes vacuumized, which means he becomes very susceptible to the influence of entropic disintegration, which, in turn, is a natural force that exists in a vacuum.

            Even though the user is operating openly without an avatar when he plays Pokemon-Go, an avatar-like presence becomes more and more implicit in his persona, as he starts getting more and more involved with the capturing and training of Pokemon and with the battles that come afterwards.

            So here is another symbolic model of technological transformation that is somewhat distinct from that of robotic transformation.  Experientially, a robot is an overly defined figure made of hard unyielding metal or synthetic materials that definitely has a strong critical mass in external world reality.  As a machine, a robot is incapable of bonding with other robots or with humans, for that matter.  It behaves by following a series of defined discrete processes, but these processes are not directed by a coherent sense of self or a coherent consciousness.  A robot does not make, receive, or preserve organic imprints that are recorded as meaningful impresses on the external world in such a way that they become a part of other people’s memories.  It does however leave discrete marks on the world, marks that are not recorded in memories as purposeful preserved imprints, because they are not the products of coherent senses of self or coherent consciousnesses.  The only possible exception here is the meaningful impress of a robot or a machine winning a sophisticated game like chess against a human.  And here, the robot does not receive an imprint of winning the game as something to be happy about.  It is more like the victory of the robot or machine winning is something that disrupts the flow of meaningful imprints among humans.

            Now an avatar is also a defined discrete figure, but one that not only lacks grounding, but also substance and mass as well.  An avatar is a vacuumized figure that exists in screen reality and virtual reality but has no existence in the external world reality in which humans normally inhabit.  To the extent that a human becomes avatarized, he psychologically begins to lose his connection to external world reality.  It is as if he starts to die to external world reality.

            Becoming avatarized does not require actually using an avatar in screen reality on the computer or in virtual reality.  One can become psychologically a vacuumized figure, by simply dwelling in screen reality or virtual reality for too much of one’s waking time.

            So how does avatarization manifest itself in human behavior.  In general, it means being pulled more and more into a vacuum state psychologically and being subject to the entropic forces that are an essential part of any vacuum.  In the physical world, entropy means the random distribution of atoms in a vacuum.  In the mental world, entropy means the disintegration of one’s sense of self.  It means crumbling apart into nothingness.  There are many different ways that this entropy-influenced behavior displays itself.  It is not uncommon today for a worker in a wage-based job to suddenly not come into his job and to disappear.  Actually, people disappear from many different situations today.  Two people have been dating for a while, and suddenly one of them disappears from the relationship.  Or one day, a husband or wife, father or mother leaves the house and doesn’t come home.  In spite of family responsibilities, the person simply vanishes.  Some entropy-influenced behavior can result in the people around the agent of the behavior being affected more directly by the entropy as well.  The victims of the modern mass murderers. These murderers commit their crimes out of their numbness and usually die at the hands of police or soldiers, assuming that they don’t die from suicide bombs.

            People try to control their numbness, their disappearing into nothingness, by smoking pot and doing yoga and meditation.  All these are activities that cause a temporary but controlled diminishing of one’s sense of self.  By doing this, people are basically using a means to control the rate of crumbling from entropy, when one feels oneself blurring into the images of screen reality and increasingly now virtual reality and becoming what would now be described as an avatar.

            In general, to develop the lightness of being that comes with becoming an avatar leads to floating away from connection to situations through commitments.  It is as if a person literally loses touch with the world, as he becomes vacuumized and numb.  The person loses his sense of substance, of mass, of gravity.  This isn’t something that happens all at once.  But the situations I described are indicators of the changes that are taking place as a result of gradual human identification with a mass-less, substance-less entity.  This is why interacting so much with Pokemon is such a stealthily dangerous enterprise.  We gradually become avatar-like in order to truly enter the world of Pokemon and to take them seriously.  And this is so relatively easy, because the boundaries between virtual reality and external world reality are so totally blurred in dealing with Pokemon.  In developing an avatar mentality, we practically slide into virtual reality from our external world reality.  And then we become like the entities that we use and manipulate.  And, in the process, we lose some of our humanity.

© 2016 Laurence Mesirow 

Saturday, September 3, 2016

Why It’s Not So Great To Become A Robot

            Implicit in this column is not only the idea that people are gradually becoming robots, but also, that it is not a good thing that they become robots.  There has been some discussion about the problems related to this transformation, but I thought it might be good to dedicate a column to the negatives involved.

            What are some of the things that are missing in a robot’s existence?  For one thing, a robot is activated by a series of discrete data, signals, stimuli, that are not held together by a coherent sense of self.  As has been previously discussed, it is the flowing blendable continual stimuli that provide the glue that keep the sentient being that we call a human together.  Without these flowing blendable continual stimuli, a person cannot feel together enough, not only to have a coherent sense of self, but also to have the coherent perception and awareness of himself and of the external world that we call consciousness.  A person needs a coherent sense of himself to feel himself as a together entity.  Ideally a person also has self-definition, so that he can experience himself as having boundaries that separate him from other human beings as well as from the whole external world.  But to feel himself as indivisible from within, a person needs a coherent sense of self and, by extension, a coherent consciousness.

            This consciousness cannot be reduced to a series of stimuli and responses for the purpose of a scientific experiment.  That would also reduce the person’s sense of self to the manner in which it would be defined and circumscribed for the purpose of the experiment.  Consciousness is based on a flow of stimuli leading to a flow of perceptions leading to a flow of participation, none of which can be properly accessed within the limitations of a scientific experiment.  Even now, I am limiting consciousness with this description.  Consciousness also includes so many different mental processes that mediate not only between stimuli and responses, but also  between stimuli and perceptions.  It is the way we interpret what we perceive.

            This grounded mental activity is limited to animals, reaching its apogee with humans.  No matter how scientists and engineers try to approximate consciousness in the machines and robots they create, they have to break down the so-called mental activity they create into component parts, and, at the smallest level, defined discrete digital parts. Scientists and engineers cannot recreate the flows of blendable continual mental activity on which consciousness is based.

            Both a coherent sense of self and a coherent consciousness are essential to feeling vibrantly alive.  By feeling vibrantly alive I am not talking necessarily about experiencing things that make a person feel happy.  Rather, I am talking about the capacity to fully experience whatever one feels.  If one becomes numb and jaded from the sensory distortion of modern technological society, one’s sense of self and one’s consciousness are broken up, fragmented.  This, in turn, affects one’s capacity to feel fully present in one’s life.

            Without being fully present, it is not only difficult to make and receive the organic imprints that are necessary to feel alive.  It also means that life becomes a series of more distinct mediated experiences that lack the full flavor to make life feel more meaningful.  It is as if one were almost going along sliding off the surface of life, not feeling fully connected to anything, not feeling fully grounded in one’s living environment.

            Surrounded by lots of technological devices and immersed in a highly technologized living environment, there is no question that the intensity, the passion, the flavor have all diminished considerably for the average person moving through the events and the experiences of his daily life.  One often hears the expressions “I’m not really living.” Or “I haven’t really lived.”  It is quite possible that people who feel they haven’t really lived or they aren’t really living may very well be some of the people who are most obsessed with the idea of death.  If you feel you aren’t really living or you haven’t really lived, perhaps it makes you want to keep hanging onto life in the hopes of finding a way of pulling yourself out of numbness, so that you can start to really live before you die and, hopefully prepare for death in a proper way.

            I am sure there are some people who doubt not only that humans are gradually becoming robotized, but that the quality of life as it is lived and felt today is diminishing.  Such people want measurement and statistics and concrete evidence.  But a major point of this column is that many significant criteria for assessing quality of life are intangible and aren’t accessible to measurement and statistics.  And yet the decline in marriage and family and the growth of drug dependency and mental illness certainly seem to indicate that we have some big problems facing us.

            Perhaps the most important one is that robotization leads to weaker bonds between people and this threatens the whole flow of the human race from generation to generation.  Yes, climate change and environmental degradation are very important elements in the crisis humans face today.  My point is that healthy natural environments are important not only for keeping people physically alive.  They are also essential for keeping people psychologically alive, experientially alive.  Alive as organisms.  Alive as life.

            Talking about what allows people to feel fully alive means talking in terms of the way people experience flowing blendable continual stimuli, which are not susceptible to measurement or discrete definition and for which one has to use imprecise blurry language.  This is why I have always taken a philosophical approach to the subjects of sensory distortion and robotization, rather than an approach related to sociology, for example, which is focused on the defined discrete stimuli of statistics.

            Blurry intangible stimuli are not something that can easily be processed by a robot.  A robot would be forced to attempt to convert such stimuli into defined discrete measurable stimuli.  And yet a full experience of life is not something that can be done on the basis of defined discrete measurable stimuli alone.  Such stimuli do not provide the basis for strong organic bonds with other people or for strong organic grounding in one’s living environment.  In other words, a robot is not capable of experiencing the kind of stimuli that are necessary for feeling fully conscious and fully activated as an organism.  A robot is a machine that lacks free flowing consciousness, a sense of feeling alive from within, and a capacity to blur together to different degrees with other people and with its living environment for purposes of bonding and grounding.  A person has to give up a lot to become a robot.  So why is it that so many people are voluntarily moving in the direction of taking on the attributes of a robot?


© 2016 Laurence Mesirow

The Sanitized World Of Virtual Art

The extent of applications of technology in our modern world seems to have no bounds.  One particularly interesting group of applications deals with the ability to create within a virtual world of experience.  Sound Stage is a program which allows a person to set up a virtual music studio for creating music without the expense or, for that matter, the clutter of real solid equipment and instruments.  In terms of the technology, only one piece of hardware is required.  Tilt Brush is a 3D painting program that allows a person to paint in virtual reality.  And what Tilt Brush is for painting, Medium is for sculpting.  It allows a person to manipulate a virtual object and to shape it as if it were made of real matter.  Whereas Sound Stage avoids clutter, Tilt Brush and Medium avoid material waste products and the messes made from them.  Clutter, waste products, messes – sounds like things that we all would like to avoid in our lives.  Most people have an inherent dislike of the disorder and chaos that clutter, waste products and messes generate.  There are people today whose job it is to go around to other people’s homes to help them sort out the messes and clutter that have developed from the agglomeration of their possessions.  Get rid of the possessions that aren’t really needed or desired and put some order in the possessions that remain.  Clutter and mess are dirty words (no play on words intended) to people who think like this.

            However, for many creative people, a certain amount of mess or clutter in their lives may not only be normal for them, but may even be more comfortable for them.  Mess and clutter provide a kind of environmental grounding for them.  The different things and materials that eventually form a perceptual blur in their residences and studios, create a kind of reassuring organic connection for them.  Seeing the mingling of different materials and things acts as an unconscious stimulus for different creative connections in their minds leading to the further development of components and aspects of works of art.

            Far fewer of these implicit organic connections appear in habitations and workplaces where everything is very neat and orderly.  Things and materials in such environments can be experienced as clumping together in fully defined discrete free-floating figures that float in the sterile empty vacuum spaces in which they exist.  Implicit creative connections are not as easily made in such formalized environments that contain relatively few overlapping phenomena.  Placed in a different perspective, messy cluttered habitations are conducive to acting as templates for creative connections in the minds of creative people.

            And messy cluttered environments may not just be good for artists.  There are many articles that show that messy desks are associated with innovative people in whatever field is considered.  For such people, messy desks can be both a source of comforting grounding and of organic stimulation.  In contrast, a neat orderly desk and living environment may be conducive to thinking in neat orderly practical ways.  Finding the shortest, most efficient, defined discrete pathway to solving a problem.  In other words, conventional solutions to conventionally defined problems.  The difficulty with this approach is that many problems in work and in life look simple on the surface but, in reality, have many complex aspects with which to deal.  Complex problems are usually uniquely complex, having a special combination of problematic factors.  Such problems cannot be solved by an approach of finding the shortest distance between two points.  They often require creative innovative intuitive solutions that have more indirect, even convoluted, pathways.  They often require creative thinkers who work well in more messy cluttered environments.

            Which brings us back to possible problems with the process of creating within virtual environments.  All the virtual applications that we talked about at the beginning of this article don’t have mess or clutter in using them.  Sound Stage is free of the clutter that comes from equipment and instruments lying around.  In Tilt Brush, it would be a freedom from the mess that comes with paint that is used on palettes but also that can get on everything: on clothing, furniture, and floors.  Also no more clutter from paints, brushes, and canvasses lying around.  In Medium, it would be the freedom that comes from a lack of all the dust that gets on everything and the discarded pieces of sculpture material that come from creating any sculpture in the real world.  Also no need for the clutter of different sculpture tools.

            I would submit that the clutter and messes just elaborated on actually help a creative person, even while he is in the process of creating his artistic works.  As the work is created, the mess and clutter are created, and they become a kind of encompassing organic grounding, a template that helps to stimulate the ongoing interaction between the artist’s creative tools and the work of art that is being created.

            In other words, it is the contention of this article that a certain amount of mess and clutter actually stimulate creativity.  And when people consider the lack of mess and clutter in Sound Stage and Tilt Brush and Medium as benefits, because then, one supposes, one can create in a totally sanitized vacuumized focused environment with only neat defined discrete phenomena with which to deal, these people have a flawed understanding of creation.  In nature, childbirth is messy.  Planting trees is messy.  Cultivating crops is messy.  Raising animals is messy.  You can’t get away from messes when dealing with creative processes in nature.

            But we must remember that people today are trying to transcend above their organic natures in order to break away from the cycle that includes organic perishability.  As much of an oxymoron as it is, people today are trying to explore paths that lead to the development of robotic creativity.  A creativity that transcends above the arbitrary uncontrollable mingling of different kinds of matter and things that in and of itself represents a kind of primary unfocused creativity.  On the other hand, robotic creativity supposedly allows a person to preserve an imprint in a vacuum, before it has been made with the supportive stimulation of surrounding messes and clutter.  Such creativity produces imprints (audio as well as visual) that are sparse in the kind of flowing continual blendable stimuli that are an essential part of the experiencing of traditional more organic works of art.  Without these stimuli, meaningful connections cannot be formed between the viewers or the audience, on the one hand, and the works of art on the other.


            In today’s world, messes and clutter get a bad rap.  At least in the area of the creative arts, this bad rap is not deserved, and, on the contrary, messes and clutter are an essential element of the whole creative process.

(c) 2016 Laurence Mesirow

Making A Good Impression On The World

One of the most fundamental concepts that has been discussed in this column is that people need organic imprints to feel fully alive and to prepare for death.  An organic imprint need not be a direct physical impression on a surface in the external world.  It can also be a mental impression, an idea or series of ideas that are conveyed sometimes through a physical object – a book, a magazine, a newspaper, and now we have digital books and online magazines and newspapers.  It can also be a mental impression conveyed through speeches, discussions and oral and written agreements and contracts.  It can also be conveyed by different people to one another in everyday human interactions.

            But before a person conveys organic imprints to other people using any of the different methods just discussed, he has to be able to convey imprints to himself.  Unless a person can leave organic imprints of all his actions, thoughts and feelings on himself, he can’t experience them and he can’t feel alive.  A person has to be able to experience making organic imprints on himself, if he is going to be capable of experiencing making organic imprints on other people.  If he can’t experience the effects he has on himself and on other people because he is too numb, then he is merely an automaton or a robot.  Automatons and robots are run by bundles of discrete digital stimuli and don’t have coherent consciousness or a coherent sense of self.  They are lacking in the capacity to absorb or produce flowing continual blendable stimuli that are a fundamental component both of experiencing organic imprints as well as of producing them.

Once it is established that a person is capable of experiencing the organic imprints he leaves on himself and not simply going through the motions of life like an automaton or robot, then it can be assumed that the person is going to make imprints on other people that he is, in turn, capable of experiencing himself.  In most instances, those imprints can be assumed to be imprints that he makes in his everyday encounters with people.  Everything from his appearance to other people, casual conversations, formal meetings, ceremonies, classes, embraces, fights, and sex.  Some of these imprints like casual conversation, embraces, fights and sometimes sex (when it focuses on pleasure) are not imprints that a person consciously makes with thoughts of their being preserved in the future.  Rather, the emphasis is on making imprints on others in such a way that a person can experience himself making imprints on others and thus feel alive.  Others of these imprints like formal meetings, ceremonies, classes and sex (when it focuses on pregnancy) are imprints that are made with a conscious desire to preserve them for the future.  In truth, more casual encounters can become preserved memories in the minds of people who experience them, even though they do not involve imprints that are made to be preserved.  Casual encounters, usually cumulatively, become a preserved memory in the minds of people who experience a series of encounters with a particular person.  The series of encounters become a cumulative preserved memory in the minds of people who survive the person here being considered as a maker of imprints.

So there are different kinds of preserved imprints.  There are imprints that are preserved inadvertently from a person’s casual encounters with others.  Then there are imprints that are preserved as a result of a conscious effort through what should be described as more planned encounters with others.  Some preserved imprints last for just a generation until the last person with preserved memories of a deceased person passes away himself.  Some preserved imprints last longer, maybe even multiple generations.  A pregnancy that leads to an imprint that lasts at least one generation, but that through possible succeeding generations of children can go on more.  A planting of a tree.  A building of a house.  The creation of an enduring business.  In particular, a brand name or branded product that lasts a few generations. 

Some preserved imprints become a part of history.  A famous event such as a general leading his troops into a famous battle.  A whole war.  A revolution.  A peace treaty.  A constitution.  An expedition of exploration.  A scientific discovery.  The breaking of a record in a sports competition.  A famous book – a narrative or a treatise that leaves an indelible memory on a nation or on mankind.  A famous work of art or musical composition.  A play.

But all imprints have certain basic requirements in order to exist.  They all require a coherent organic sense of self on the part of a human who makes one.  And to be properly absorbed, they all require a coherent organic sense of self in a person who receives it and absorbs it.  Even though a flag is left on the moon, it only has meaning as an imprint, because there are humans who know that it’s there.  An archaeological excavation of a civilization is itself an imprint, because humans have rediscovered what had been a dominant previous imprint and have ascribed significance to it.  Without humans being aware of the significance of the excavation, the imprint of the dead civilization has no meaning.

The problem today is not only a lack of physical organic surfaces on which to leave certain kinds of basic organic imprints.  Yes, we live primarily in modern technological living environments with a lot of sensory distortion as a result of the vacuum and tension pocket fields of experience that are created in the physical external world.  But we also are creating another problem as a result of the increasing robotization of human beings.  To the extent that humans are receptive to the mirroring and modeling created by modern technological devices and, in particular, modern consumer technological devices, to that extent they become less and less receptive to the organic imprints that they can leave both on themselves and on others as well as the organic imprints that the people around them are capable of leaving on them.  As a result of becoming increasingly less receptive to imprints, both those they create and those that others create, people today are gradually becoming less and less capable of participating in the two broad purposes of life: feeling fully alive and preparing for death.  As a result of becoming increasingly numbed and jaded from their technological living environments, humans are participating less and less in what has traditionally been the fundamental human enterprises.

            Organic imprints are crucial to all animals, but they are particularly crucial to human beings with their rich variety of life experiences and their capacity to somehow extend their lives over time beyond their death through their surrogate immortalities.  Organic imprints are not only a product that emanates from a more organic coherent sense of self, but they, in turn, activate this sense of self to life.  The sensory distortion of modern technological devices and modern technological living environments disrupt this loop of stimulation and thus gradually weaken the organic sense of self, turning a modern human into a more fragmented brittle entity mentally.  A sense of self that turns into a bundle of overly defined discrete disjointed data.  To the extent that excessive involvement with modern technology leads to the weakening of the organic human sense of self, the weakening of the capacity to feel vibrantly alive and to prepare for death, we can say that this excessive involvement is immoral and something that has to be more effectively studied in order to limit human interaction with this technology.


© 2016 Laurence Mesirow