Driving
has become more and more frictionless and more and more mediated. From gear shift to automatic. From manual steering to power steering. From manual brakes to power brakes. Then there is cruise control. Extras like computers with G.P.S. Greater and greater access to continual flow
highways. Less and less physical effort
and fewer and fewer meaningful decisions to make. Driving increasingly puts us in an
experiential vacuum and makes us feel numb.
Unless, of course, we drive very aggressively and very fast. Which can ultimately lead to accidents. So numbness can lead to a hyper use of our
sense of agency in order to feel alive.
This can lead to damaging and even fatal consequences. And the reflection on this situation
ultimately has led to some people creating self-driving cars.
As
human agency has become distorted from numbness, more and more people in the
world of technology have decided that the solution is to minimize if not get
rid of human agency. We see this not
only in self-driving cars but also in all the household appliances affected by
the Internet of Things. A voice control
can set a whole bunch of appliances and mechanisms in motion in preparation for
a person’s return to his house. It is
all arranged so that his home is waiting to receive him in a totally
frictionless way. The numbness created here
is answered by an intense immersion in the abrasive friction of increasingly
kinky programs available on the television screen, and particularly in reality
television. Here a person can
vicariously engage in the hyperrealism involved in some truly bizarre
competitions. Of course, there is also
the vicarious violence, the vicarious abrasive friction he can absorb in all
the police dramas and all the vicarious sex discussed and available on many
comedy shows and romantic dramas. Then
there is all the pornography available on the Internet as well as all the
violent hate groups in which one can participate at least vicariously.
Both television and
computers can be turned on and off and managed as part of Internet of Things
systems. Unlike self-driving cars, where
the numbness can be answered by directly aggressive responses within the
confines of the technology (taking back control of the car when possible and
when needed), the numbness of the Internet of Things is answered by mostly
vicarious aggressive responses that come from aggressive scenarios played out
in screen reality. One partial exception
is that the vicarious participation in hate groups through the Internet and
social media can ultimately lead to primary experience participation in hate
group activities in the external world.
It is one thing to identify with a hate group through one’s mind
alone. It is another thing to commit
one’s whole being to a cause through demonstrations, through violent clashes
with other groups, and even through acts of terrorism. But frequently today it can all start with
sitting on one’s couch or at one’s desk and simply looking at a screen. Loss of agency can paradoxically sometimes
lead to hyperagency.
And
then, of course, there is 3D printing.
This creates numbness and takes away our agency when it comes to
fabricating things. After all, if
practically everything from guns to human organs can be made relatively quickly
and individually by a machine, why should humans bother with being
craftspeople. A 3D printer seduces us
into passivity and complacency. Granted
that humans can still create the design, the plans for the machine
production. But this is not the same as
shaping and connecting pieces of material in an operation that involves our
interaction with the external world in our use of personal agency.
Our
loss of agency is particularly influenced by the effect of the ongoing use of
different kinds of screens in our daily lives.
It is more difficult to bond with 2 dimensional images of people on
screen than it is to bond with 3 dimensional flesh-and-blood people. There is no flesh to hold onto literally or
visually or even to touch on a screen.
No opportunities for the stereoscopic vision that gives a person almost
a visual sense of touch.
Loss
of agency can be an ongoing frightening experience. It means one feels powerless to make and
preserve organic imprints. One feels
powerless to make the imprints that help a person to feel alive. And one feels powerless to preserve some of
those imprints in such a way as to create a personal surrogate immortality and
prepare for death. In short, one feels
powerless to create a meaningful life narrative that is the foundation for
validating one’s existence on earth.
Without a meaningful life narrative, life can become empty.
Loss
of agency is a consequence of the excessive frictionlessness and mediation in
modern society that I have been talking about.
It is an aspect of the growing numbness that has become an increasingly
influential layer in our modern state of mind.
What
can we do to gain back a sense of agency?
For one thing, make a personal effort to not give up all of one’s daily
life tasks to technological improvements.
Easier is not always better, if it is going to contribute to a sense of
powerlessness. Also, try to diminish as
much as possible the amount of time one spends in front of modern technological
screens and increasingly in virtual reality.
Turn as many of one’s daily life experiences into primary experiences as
possible. In particular, try doing more
things and making more things instead of watching more things. In other words, one has to make oneself a
stereoscopic entity by moving through the 3 dimensional process of primary
experience in the external world. When
one is constantly watching 2 dimensional flat screens, one becomes flat and 2
dimensional oneself. And there is no
meaningful power, no meaningful agency in feeling and being flat.
(c) 2019 Laurence Mesirow
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